Every race has an elite fighting group. Usually it works independently of the military forces.
Human – The Knights of the Coast; Keepers of the Vale
The Knights of the Coast may have lost their honor, however they still possess one of the finest fighting forces in Delphia. Their armor and weapons are fine and they are trained to fight on horseback.
The Keepers of the Vale is an elite group of fighters that was created by King Arrington and Randall. They maintain the code of honor common to knights. Although not as powerful as the Knights of the Coast, they are still a potent force.
Dwarf – Delvers
The Delvers are the dwarven elite. They are chosen at a very young age, usually from noble families; then they are trained for a hundred years before they are ready for service. They are taught to have no feelings; not even for one another. Their mission is the only thing that matters. The dwarves have to be very careful when they send in the Delvers.
Elf – Crimson
Crimson elves keep Alhaven safe, usually without the knowledge of the elves that reside there. When the elves declare neutrality in the War of Hoarded Magic, Crimson breaks off and sets off to lend aid where they are needed.
Gnome – Dark Clover
The Dark Clover gnomes are assassins and spies. They are so embedded into society that family members may not even know that one of their own is part of the Clover. Although Oliveloft has known peace for many years, the Dark Clover have continued to operate. A Clover gnome could be laughing one moment, and putting a dagger in someone’s back at the same time.
Orc – Yellow Hand; Red Hand
The Yellow Hand are the protectors of orc magic. They consist of some great warriors and magic users. The Yellow Hand are far more peaceful than the other orcs. However, being peaceful does not mean that they are not dangerous.
Red Hand orcs are savage killers. Only orcs who have shown an enormous amount of pain tolerance are allowed to train as Red Hand. They are usually sent in to cause chaos and carnage.